Given what you have learned about game design so far, identify two great games that you have played, and two games that you played and did not like (and thus did not play for long), and describe what it is about the game that you either liked or did not like.
Your answer should address game mechanics (not discussed in class, but read the relevant book chapter), game balance, experience, aesthetics, etc.
Growing up, I used to play a lot more games using my Nintendo 64, Game Boy and the occassional Playstation or Game Cube. As I got older, my attention span shortened and I did not enjoy games the way I did growing uo
Liked:
Growing up, my favorite game was Mario Cart. It was an easy enough experience, but being the best or winning ever race was not always possible as levels and terrains gave the player different sensations and courses to conquer. Also, playing multi-player made it all the more interacting. Aesthetically, I remember different courses to be geared to different tastes. One, was rainbow themed whilst others were minimally aesthetically "in your face"
Non-console game- Uno. The cards are easily read, colorful and appealing to all ages. The game is also pretty self explanatory and players can jump in and out of the game easily. The game is simple, but has a good balance of "challenges" with wild cards, 'reverse' cards and 'pick-up' cards. The experience is just an enjoyable game. There is a level of just enjoyin the game that requires little strategy and doesn't overly push for competitiveness
Disliked:
When I got older, gaming become more exclusive to mobile games. Games like Temple Runner and simple iOS Games. Flappy Bird was my absolute least favorite and I could never get behind the fad. The design and overall aestheic was simple and I appreciate that on a mobile game. However, it was crazy imbalance. It was difficult right from the start, and the user had to start literally from the start after dying which was incredibly infuriating
Battleship was incredibly infuriating. There is no strategy. There should be a balance of strategy and luck, but it leans heavily on luck. However, only two players can play and there is not constant satisfaction where most of it results into disappointmnet. It's not interactive enough. The player is literally looking at their "set" and game pieces the entirety of the game. The only "fun" is putting in little pegs. Aesthetically, the little ship holders (?) looks nice and it is simple to put in pieces, but the pieces don't encourage much interaction betewen players aside from announcing coordinates
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