Tuesday, December 6, 2016

hw5


With the pitch document written and presented, it is time to start developing the game. To this end, each team member will choose to develop a small component of the game. Of course, task assignments will be the results of a team discussion. These tasks are left up to the team member. Examples of valid tasks are the building of a game asset (HUD, object, arg, music, game mechanic). The assets need not be implemented in Unreal, but they must be implemented in some program (Photoshop, Blender, Unreal, or yet another.) Please describe in writing what you have done in your blog, and how it relates to the team game. Provide pictures and/or video to support the description.

You will be graded on 1) the implementation, 2) the description, and 3) the images/videos that you  provide.



I created a super simple heart in blender for the game. We will use this asset as the "life"/ energy for the dog to collect. Gives the "open-world" roaming game some purpose and direction (and small "wins") through the game. Equivalent to collecting coins in Mario or something 

https://drive.google.com/drive/folders/0B6lazF2IAmLHd0thWTFzTUVOYms?usp=sharing
Link to google drive with images and model

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